Exercise level 1
Create a for loop that goes from 90-100
Exercise level 1
Create a for loop that runs 10 times
Exercise level 1
Create a for loop that runs the number of times that an array has items
const numbers = [1, 34, 77];
// Create a for loop that runs 3 times
const numbers = [1, 34, 77, 88, 1];
// Create a for loop that runs 5 times
Exercise level 2
Create a for loop that iterates through an array logging out all the names in uppercase
Exercise - Level 1
Lav et array af strenge med 6 elementer
Log det første element ud og elementet på index 4.
Exercise - level 1
Log out last element of the following array
Exercise - level 1
Add an extra price to the end of the prices array
Exercise - level 2
Print "First is bigger" if the first element is bigger than the last element of the array
Exercise - level 3
Using the prices array print the average of the prices
Objects & Functions exercises
Level 1 - Write an object that represents a cat from The Sims
A cat has the following properties:
Name, age, color, hunger, isFemale
Think about what data type will represent the property best
Level 1 - Using the cat object
Print a string with all properties of the cat: name, age, color, hunger and isFemale
Level 2 - Using the cat object
Write a function that receives a Cat object and prints the name and age of the cat
Level 2 - Using the list of cats
Write a function that takes a list of cats and returns a single string with all their names
Print the string outside of the function scope
Level 2 - Using the cat object
Write an array with 4 cat objects
Write a function that returns the amount of female cats
Print the amount outside of the function scope
Level 3 - Using the list of cats
Add more cats to the list (6 in total)
Write a function that prints the amount of breedable pairs
A breedable pair is a female cat, a male cat whom that are both less than 7 years in age
DOM exercise: Guess my number
The project is a game where you have to guess a number. Here are the rules
When clicking the Check! button check if what the user wrote in the input matches the number they have to guess
If it's wrong increase the Score by 1 and clear the input
If it is correct and smaller than Highscore set the new score as the highscore and clear the input. Also show the correct number in the ?
If the Again button is clicked clear the score and the highscore and start from scratch
Add a couple of extra features you think could be cool!
The starter for the project can be found here. Create a new project and copy the files into a new project!